I liked a few things about the reading, "Kidd." I thought it can be useful to use the techniques of making A look bigger than B, such as making A out of focus, or overlapping A over B, or even just changing A to be bigger than B. I also thought it was cool that they mentioned flatland, which is surprisingly an interesting story about dimensions.
Now, I thought it was a little confusing about how it started, and how it sort of strung things together. Talking about viruses, then where we read, etc etc, made me think, "What is this actually about?" but I started to get the picture after 2 pages.
For the reading, "Hickey," I thought it was interesting and useful how the author talks about rules that used to liberate us, begin to govern us. Such as with the Jackson Pollock dripping remarks. It was once frowned upon, then it exploded into many works of art. I also thought it was cool how the author related basketball to art, and rules in general.
One thing I found problematic with this article is the idea it proposes about liberating rules begin to govern us. Even though I thought it was useful to know, the idea of this, and not just in art or basketball but in countries, could be problematic. Look at our country, where we started, and how far we've come to now. There have been many changes in the laws of our country, and I have even heard older people ask where their liberties and freedoms have gone, and the more important question, where they are headed in the future.
In the reading, "Weschler Uncanny," I thought it was interesting that they talk about the face, and milk and how hard it is to create with computer animation, and make it look relatively realistic. I origionally wanted to help design video games when I came to The Ohio State, and changed my mind since we do not have a graphic design major. However, I understood the extreme challenges of making digital faces. With so many emotions, it was nearly impossible to do, but new technologies now and new graphic engines enable us to make more realistic faces, and characters in general. I remember playing Halo 4 for the first time in the beginning of November, and the graphics in that game were insane. Not only had the designers captured emotion to make the faces look realistic, but even the slightest of eye movements that people have when they look at you, or are thinking are evident in this game. It was pretty crazy.
One thing I find problematic about this article is the amount of work it explains in detail to do good digital work. It makes me a little afraid of this course, but I have faith in our teachers ability to teach us well, and to understand that this may be our first digital art course ever.
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